I’m a big Monster Hunter fan, but even I know past games have been unnecessarily hard. But how did a franchise known for its unforgiving new player experience finally manage to break out of its own shell? By ridding itself of the convoluted garbage its acquired over the years. In fact, it’s become Capcom’s best selling game to date. I was hooked.įast-forward to 2018 and Capcom clearly managed to capture a much wider audience with Monster Hunter World than they ever have before. Having the action on the big screen made a big difference - as did the easier handling of the camera. While I certainly stopped there for the time being, I picked up the franchise again when Monster Hunter Tri landed on the Nintendo Wii. So when I spent probably more than an hour being bashed around by what were essentially trash mobs, I wasn’t feeling too good about myself. Rather than wade through waves of enemies to reach a more challenging encounter at the end of a road, Capcom’s famous franchise sends you against these beasts as a primary objective, with any local wildlife you find on the way either being totally ignored or gutted for meat and materials. Monster Hunter is essentially a world filled with little more than boss encounters. The Monster Hunter World PC port, however, is the most welcoming (and best performing) version to date. But for whatever reason, the creatures proceeded to throw me through a hoop. Jumping into an early hunt back in the PSP days, I was expected to chop up Aptanoth. Even hearing about it through other writers back then didn’t prepare me for how the franchise actually played. Describing Monster Hunter to an outsider has always been difficult.
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